

Click the arrow of the "Desktop resolution" drop-down menu to expand it and select the manufacturer's recommended resolution for your computer monitor, such as "1920 x 1080." Type "1440" and "1080" into the "Window size" text boxes. Click "Config" and select "Video." Select "Pete's OpenGL Driver" and then click "Configure" to open "Configure Pete's PSX OpenGL Renderer." While in "Configure Pete's PSX OpenGL Renderer" click the circle next to "Fullscreen mode" to select it. Saving the files there helps the emulator quickly find the files and utilize them when you change your filter settings. Use WinZip to extract the plugin files and save them in the plugins folder located in the ePSXe folder on your computer.
#Best settings for epsxe for free
For the best shader settings, select "4" for the Shader level and select "Yes" for "Use pixel shader for 'PSX texture window' emulation."ĭownload Pete's OpenGL2 PSX GPI v2.08 plugin for free from Pete's Domain at.

Select the shader effects from the drop-down menu, such as "3: ARB program" for Pete's OGL2. To enable the shader in ePSXe, click "Configure" and select "Video." Select "Configure Pete's PSX OpenGL Renderer" and then click the box next to "Shader Effects" to select it. Shaders create stronger or brighter shade colors in the 3-D graphics of PlayStation games, improving the image of character sprites and background graphics during game play.
#Best settings for epsxe download
In addition to the screen-filter plugins, you can download and apply a Shader plugin for the ePSXe, such as ePSXe SPU core 1.7.0 and Eternal SPU Plugin 1.41. The best ePSXe full-screen filter settings can be obtained by using Pete's OpenGL2 PSX plugin. When used in conjunction with custom plugin shaders, the filter makes a picture with stronger colors and blends in some of the shades to hide the hexagonal 3-D model flaws that were common in classic PlayStation games. Screen-filter plugins improve the 3-D model textures of the game sprites and enable anti-aliasing, smoothing out the sharp corners of the polygons that are used to make the 3-D characters.
